F.A.Q.

2004-11-09

  1. What is Zoonami?

    Zoonami is a privately owned company limited by shares, registered in England as company number 04045715.

  2. What does it mean?

    Perhaps it means the phenomenon of a wave of life spontaneously exploding from chaos in an unnamed unknown and imaginary language. More likely, it doesn’t mean anything, because we made it up.

  3. What is your motto?

    “Always do good games.”

  4. How profound. But what does Zoonami really do?

    R&D for long-term original game ideas (we have an incubator system). We also do full scale game development.

  5. What are you working on? What is it like? What genre is it? What platform is it for? Is it exclusive to GameCube? When will it be finished?

    We think it’s always a mistake to promote your product before you really know what it is and before you really have an idea of when it will be finished. It is also very unfair to set gamers’ expectations very high and then deliver late. The bragging game is a game that a lot of people play but we don’t like to play it. As a result we don’t talk about projects that are in development.

  6. OK, but what about Game Zero?

    Game Zero was a code name for a project. But it’s a codename that we aren’t going to use anymore. A magazine called Game Zero has asked us not to use it because it’s the same name as their magazine. We did not know that.

  7. But is Game Zero project a game Zoonami is coming out with?

    We have a lot of projects in the works. For competitive reasons, we can’t say anymore about our long-term projects. Also, we feel it is unfair to talk about projects before we have a clear idea of a schedule and a release date. Members of the public get fatigued if a project runs on for years and they keep hearing about it, so we try to avoid the problem by saying as little as possible. However, we can talk about one project we have in the works: Funkydilla.

  8. Funky-what?

    Funkydilla. It is a truly innovative rhythm-action game. You have freedom, choice and direction, and you can steer a path through the music. It can be different every time according to how you play because you can take the music wherever you like. On top of that, you can play it with only one button. User interfaces don’t get any simpler than that.

  9. But why a music game? Do you really expect this to be successful?

    We think the rhythm-action genre has an staggering unrealized potential. Music games allow you to make an album, or an artist, into a game. We think there is as much potential there, as there is with making films into games, and it is a huge, mass-market potential. If you have a game which successfully synthesizes the non-linearity and interactivity of games with the instant emotional connection people get with music, then you can provide millions of people with a totally new and fresh experience. That is why this genre has such potential, but no-one has really pulled it off yet. Not until Funkydilla. So far, music games have all featured follow-the-leader style game-play. Either you play it right, or you play it wrong. Funkydilla gives the player unprecedented freedom to explore the music, and choose their own path. You play what you want, when you want to, singly, or you can combine everything together, if you’re feeling virtuosic. And the amazing thing is - we provide all this freedom and openness with the simplest control system imaginable - one single button.

  10. OK, but what about your FPS fans?

    They should bide their time, look to the future. At Zoonami, we have the skills to make any kind of game. People shouldn’t put Zoonami in a pigeonhole.

  11. Well, why does your website have a spy theme?

    Because.

  12. Are you making a spy-themed game?

    No. Unless we are. In which case this is exactly what we would say, isn’t it?

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